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NTRT Simulator
v1.1
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Definition of a massless cable with contact dynamics. More...
#include "tgBulletContactSpringCable.h"#include "tgcreator/tgUtil.h"#include "core/tgBulletSpringCableAnchor.h"#include "core/tgCast.h"#include "core/tgBulletUtil.h"#include "core/tgWorld.h"#include "core/tgWorldBulletPhysicsImpl.h"#include "btBulletDynamicsCommon.h"#include "BulletCollision/CollisionDispatch/btGhostObject.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "BulletCollision/BroadphaseCollision/btDispatcher.h"#include "BulletDynamics/Dynamics/btDynamicsWorld.h"#include "LinearMath/btDefaultMotionState.h"#include "LinearMath/btQuaternion.h"#include "LinearMath/btQuickprof.h"#include <iostream>#include <cmath>#include <stdexcept>Go to the source code of this file.
Definition of a massless cable with contact dynamics.
Definition in file tgBulletContactSpringCable.cpp.