32 #include "LinearMath/btVector3.h"
87 tgRod(btRigidBody* pRigidBody,
102 double length()
const {
return m_length; }
107 bool invariant()
const;
112 const double m_length;
Config(double r=0.5, double d=1.0, double f=1.0, double rf=0.0, double res=0.2)
const double rollFriction
Create a box shape as an obstacle or add it to your tensegrity.
virtual void onVisit(const tgModelVisitor &v) const